DT Food/Textiles

Department Vision

Design & Technology empowers students to  flourish through creativity, problem-solving, and hands-on learning. In  DT Food, students learn to cook with care, promoting health, sustainability,  and an understanding of provenance. In DT Materials, they design and make  with purpose, showing aspiration and a belief in their ability to  improve the world around them. Across both areas, students are supported to  be ambitious as they lead projects, maximise critical thinking and  engage in collaborative working.

Key Stage 3

What will I learn?

‍At Abbey Grange Academy students will be following the Key Stage 3 Design and Technology Curriculum, which includes Product Design, Food & Nutrition and Textiles.  Students will have 4 lessons across the two-week timetable.

Subject - Food & Nutrition

Students will study two lessons a fortnight being taught how to cook and apply the principles of nutrition and healthy eating. These lessons will develop skills that enables pupils to feed themselves and others affordably and well, now and in later life.

Students will cook a variety of predominantly savoury dishes so that they are able to feed themselves and others a healthy and varied diet. They will become competent in a range of cooking techniques [for example, selecting and preparing ingredients; using utensils and electrical equipment; applying heat in different ways; using awareness of taste, texture and smell to decide how to season dishes and combine ingredients; adapting and using their own recipes.

They will be able to understand the source, seasonality and characteristics of a broad range of ingredients

In Food & Nutrition, we aim to:
  • Become confident and competent in the food room.
  • Learn a range of preparation and cooking techniques
  • Understand the importance of food safety and hygiene in the kitchen including the 4C’s.
  • Be introduced to macro and micronutrients, the Eatwell plate and the 9 tips for healthy eating.  
  • To understand how to read food labels and make informed choices.
  • Be aware of seasonality, food miles, fair trade, organic and free-range options.
  • Understand how the influence of lifestyle and consumer choice will have an impact on health and wellbeing in the future
  • Provide opportunities to challenge all students through practical and theory work in the context of Food & Nutrition.
  • Develop students’ application of knowledge and understanding of how food can cause ill health and use this knowledge when planning and preparing food.
  • Develop students use of testing, sensory evaluation skills and nutritional analysis to improve recipes for specific groups.
  • Develop problem solving, investigation and decision-making skills relevant to food preparation and nutrition

Useful resources:
  • Use  Foldr.Abbeygrangeacademy.co.uk (login with your school Username + Password) to access Technology/Food digital resource library, on here you can find:
  • Abbey Grange lesson power points, the Abbey Grange KS3 recipe book with suggested medium and complex skilled  recipes.‍
  • BBC Bitesize
  • Food and face of Life ‍
  • Seneca
  • GCSE Pod‍
  • Hodder: Exploring food and nutrition for KS3 textbook
  • YouTube has a wide selection of practical skills videos to inspire you.

Product Design

In addition to the two lesson per fortnight studying Food and Nutrition, students will also have two lessons per fortnight on Product Design.

We concentrate on the students’ ability to be creative, independent problem solvers by developing their skills in a number of disciplines. We integrate challenge into all our lessons and give students the chance to demonstrate creativity and flare. Throughout students will also experience a wide range practical Design and make assignments over the course of KS3.

The student projects are:
  • Inspiring and challenging for all.
  • Follow the iterative design process linked to real world we live in.
  • Varied in their approach to iterative design and make skills.
  • A fantastic way to develop practical workshop skills and confidence in different disciplines within the Design and Technology family of subjects.

Pupils are assessed throughout the term to provide chance for growth in the subject across each subject area.

We cover projects in:
  • Resistant Materials
  • Product Design
  • Computer Aided Design
  • Engineering
  • Graphic Design
  • Systems and Control
  • Electronics
  • Textiles

The projects vary throughout Key Stage 3 to ensure progress of skills from the start of year 7 through to the end of year 9.

Product Design:  Aims and Intentions:
  • To introduce students to a variety of learning experiences within Design which encourage the development of skills in a variety of practical, theoretical and computer based applications.
  • To encourage independent study and research skills through the use of technology to inform design choices and design development.
  • To gain an understanding of how Design and Technology has a major impact on the world around us.
  • Produce creative work, exploring their ideas and recording their experiences.
  • Be encouraged to progressively develop their own strengths and interests within the family of Design and Technology subjects.
  • Learn to critically analyse and evaluate their own Design work.
  • Experience a range of practical skills and applications within the subject.
  • Use a range of techniques to record and document their Design journey on their way through the development of different projects.

We strive to develop our student’s independence, creativity and love for the subject through focussed projects and high-quality teaching.

Useful resources:

Oracy and Reading in KS3 Design and Technology

Students will have lots of opportunity to develop key Academy objectives such as reading and oracy throughout the KS3 Design and Technology curriculum.  Students will read about key designers, research prominent design movements and explore the work of others. Using the Voice 21 framework, students will develop their oracy skills both individually and as part of small groups. The Voice 21 framework engages students in their physical, cognitive, linguistic and social and emotional strands to learning through talk.

How it will support my ABBEY character development

  • Aspiration – Generating original ideas that are ambitious. Key Stage 3 students looking up to our GCSE and A-level students and aspiring to be them in a few years' time.
  • Benevolence – Showing kindness in your studies and having an appreciation for diverse and inclusive Design and Technology.
  • Belief – To have a belief that regardless of your starting points, with endeavour will come progress and artistic rewards.
  • Excellence – Striving to be the best Design and Technology student you can be both inside and outside the lesson. Taking your studies seriously and allowing others to do the same.
  • Youth Leadership - Being a leader in your own learning and in the classroom. Where needed, working effectively as part of a team in a practical art room.

What questions about self, others, beauty and God does this subject help me to think about?

Students will be allowed to think and construct their own views on big questions when investigating and evaluating a range of familiar products (mass produced toys manufactured from non-sustainable sources), thinking about how they work, how they are used and the views of the people who use them.

How will I be assessed?

Across all disciplines of Design and Technology (Food, Product and Textiles) students are assessed equally on both their practical and theoretical knowledge. Assessments are graded out of 80, 40 for practical application of skills and 40 for their theoretical knowledge.

Why study this subject at KS4?

Studying GCSE Design and Technology (D&T) offers a wide range of benefits, equipping students with valuable skills for future education, careers, and life in general. It fosters creative and innovative thinking, problem-solving abilities, and practical skills applicable across various industries. D&T also provides a deeper understanding of how design impacts daily life and how the world is shaped by the things we create.

Key Stage 4

What will I learn?

Design and Technology

In GCSE Design & Technology, we aim to:

Give all students the opportunity to build upon the work of KS3 and help them rapidly develop their knowledge and practical skills through designing and making exciting quality products in a range of materials and disciplines. In Year 10, students will work on a wide variety of design and make projects which will develop their knowledge of working with graphics, textiles, electronics, mechanisms, structures, wood, plastic and metal using a wide range of equipment. At the end of Year 10 they will be able to choose to focus on an area of interest to them and complete a substantial design and make project for their coursework unit(NEA) in Year 11.

The course will enable students to:
  • Develop knowledge and designing and making skills through a range of enjoyable, fast-paced and challenging mini-projects using a wide range of materials and components safely.
  • Develop a creative approach to design development and take calculated risks whilst using technical and practical expertise to participate confidently and successfully in an increasingly technological world.
  • Develop important skills in investigation, problem solving, decision making, planning, time management, resource organisation and manufacturing.
  • Use new technology - computer aided designing and manufacturing techniques (including laser cutting and 3D printing) along with traditional hand tools and workshop machinery to design and make your ideas.
  • Develop skills to clearly communicate your ideas through annotation, sketching and 3D modelling.
  • Develop the ability to take into account design considerations and industrial practices.
  • Develop the skills to critically analyse, evaluate, test and refine their own ideas and final products.

At the end of Year 10 students will start their GCSE coursework project (50%), completing a concise design folder containing: analysed research; development of ideas; planning; and on-going evaluations. Students will then manufacture, test and evaluate their final product in Year 11.

The final examination (50%) enables students to demonstrate the application of their skills and knowledge within a range of exam contexts set by the examination board.

The impact of Design & Technology on the world and society around us.

An economic purpose –

A steady supply of people who have studied design & technology is essential to maintain and develop the kind of society we value. Design & technology is central to the innovation on which our future economic success as a nation depends. For those young people who achieve a design & technology qualification at Abbey Grange Academy, the experience may well predispose some of them to consider a technical career.

A personal purpose –

The learning achieved through studying design & technology at school is useful in everyday situations, as it enables young people to deploy design skills and technical problem solving to address and solve practical problems at both the personal and community levels.

A social purpose –

In their communities, their work places, and through the media, people encounter questions and disputes that have matters of design and/or technology at their core. Often these matters are contentious. Significant understanding of design and of technology is needed to reach an informed view on such matters and engage in discussion and debate.

A cultural purpose -

Technologies and the design thinking behind them are major achievements of our culture, linked to the history of our country. With links to religious studies students will develop a better understanding of different food beliefs and choices and how this has brought different cultures and communities together.

Food and Nutrition

In Food technology, we aim to:
  • Develop a passion for planning, making and tasting new foods and dishes.
  • Develop students understanding health and safety in Food preparation.
  • Understand how the influence of lifestyle and consumer choice will have an impact on health and well-being in the future.
  • Provide opportunities to challenge all students through practical and theory work in the context of Food Preparation and Nutrition. Develop medium and complex practical skills to produce a range of savoury and sweet dishes.
  • Develop students’ application of knowledge and understanding of how food can cause ill health and use this knowledge when planning and preparing food.
  • Develop students use of testing, sensory evaluation skills and nutritional analysis to improve recipes for specific groups.
  • Develop problem solving, investigation and decision making skills relevant to food preparation and nutrition.
  • Analyse and better understand Food Provenance and how technology plays a part in food production and sustainability.
  • Understand the environment in which food providers operate and create links between food and nutrition, society, communities, education, social, environmental and ethical issues.
  • Ultimately, we aim to develop creativity, independence and individuality through enjoyment from learning about food and nutrition in the world around us. This will allow our students to make a positive contribution to wider society and prepare them for life in a diverse community.
  • Ultimately, we aim to develop creativity, independence and individuality through enjoyment from learning about hospitality and catering in the world around us. This will allow our students to make a positive contribution to wider society and prepare them for life in a diverse community.

Useful resources:
  • Access the Food Technology are of the Digital Resource Library, on here you can find:
    • Knowledge organisers, past exam papers, question banks and a variety of recipes for you to try at home.  ‍
  • Quizlet - type in hospitality and catering.
  • Seneca Learning ‍
  • GCSE Pod ‍
  • Knowledge organisers provided by staff within lessons.
  • Revision guides can be purchased through school at a reduced price. See your teacher for details.
  • Register at Tutor2u for more advanced level blogs, resources and videos.
  • You tube has a wide selection of cooking videos to inspire you.

How it will support my ABBEY character development

  • Aspiration – Generating original ideas that are ambitious. Key Stage 4 students looking up to our  A-level students and aspiring to be them in a few years' time.
  • Benevolence – Showing kindness in your studies and having an appreciation for diverse and inclusive Design and Technology.
  • Belief – To have a belief that regardless of your starting points, with endeavour will come progress and artistic rewards.
  • Excellence – Striving to be the best Design and Technology student you can be both inside and outside the lesson. Taking your studies seriously and allowing others to do the same.
  • Youth Leadership - Being a leader in your own learning and in the classroom.  Where needed, working effectively as part of a team in a practical art room.

What questions about self, others, beauty and God does this subject help me to think about?

Students will be given the opportunities to explore ideas, feelings and issues that have relevance and meaning both for individuals and for society. They will value the opinions of others and develop respect for the opinions of others.

How will I be assessed?

AQA  GCSE Food Preparation and Nutrition assessment consists  of both a written exam (50% of the overall grade) and non-exam  assessment (NEA) (50% of the overall grade. The written exam,  which is 1 hour 45 minutes long, assesses students' knowledge and  understanding of food, nutrition, cooking, and preparation. The NEA  component, split into two tasks, focuses on practical skills, planning, and  evaluation.  

 

AQA  GCSE Design and Technology assessment is split  into a written exam (50% of the overall grade) and a non-exam  assessment (NEA) (50% of the overall grade). The written exam  is 2 hours long and assesses core technical principles, specialist technical  principles, and designing and making principles. The NEA is a single design  and make task based on a context set by the exam board each year

Further careers and study in this subject

Potential Career Ideas -

 

Food:

A GCSE in Food Preparation and Nutrition can open doors to various careers, including chef, nutritionist, food technologist, and roles in catering, hospitality, and food science. You can also pursue careers like dietitian, food hygiene inspector, or even roles in research, health, and fitness. The skills developed, such as teamwork, communication, and problem-solving, are transferable to many fields.  

 

DT:

A GCSE in Design Technology can open doors to a variety of careers, particularly in fields involving design, engineering, and technology. Examples include graphic design, product design, interior design, and various engineering roles including:

Furniture Design, Joinery, Electrician, Construction, Site Manager, Architect, Production Line Manager, Logistics, Fashion Designer, Theatre Set and Costume Designer, Apprenticeships, Interior Design, Teaching, Fashion Buyer, Milliners, Shoe Design, Fabric Design, Aeronautical Engineer, Jewellery Design, Mechanical Engineer, Telecommunications, Electronics Engineer, Plumbing, Product Designer, Manufacturing Engineering, Industrial Engineering, Structural Engineering, Architectural Engineering and lots more.

 

Useful resources:

  • Use AQA website to access exam  board’s specification and other resources.
  • Use https://foldr.abbeygrangeacademy.co.uk (login with your  school Username + Password) to access the Digital Resource Library –  Technology – KS4. GCSE resources are available for years 9-11.
  • Technology Student
  • BBC Bitesize
  • Textbook and Revision Notes book for AQA GCSE Design & Technology or Food Preparation and Nutrition available from Collins,  cgp books, Pocket Posters and Hodder Education.

Key Stage 5

What will I learn?

This subject is an amazing opportunity to gain a real appreciation of man-made products and develop the knowledge, skills and understanding to design and make your own products that function well and look good.

This creative and thought-provoking qualification gives students the practical skills, theoretical knowledge and confidence to succeed in a number of careers, especially those in the design and engineering industries. They will investigate historical, social, cultural, environmental and economic influences on design and technology, whilst enjoying opportunities to put their learning into practice by producing products of their choice.  

Students will gain a real understanding of what it means to be a designer, alongside the knowledge and skills sought by higher education and employers.

How it will support my ABBEY character development

  • Aspiration – Generating original ideas that are unique ambitious. As A-level students' approach Y13 they will be increasingly concerned with taking their learning into either, the world of work or apprenticeships or further study at undergraduate level.
  • Benevolence – Showing kindness in your studies and having an appreciation for diverse and inclusive Design and Technology.
  • Belief – To have a belief that regardless of your starting points, with endeavour will come progress and artistic rewards.
  • Excellence – Striving to be the best Design and Technology student you can be both inside and outside the lesson.  Taking your studies seriously and allowing others to do the same.
  • Youth Leadership - Being a leader in your own learning and in the classroom.  Where needed, working effectively as part of a team in a practical art room.

What questions about self, others, beauty and God does this subject help me to think about?

Students will demonstrate the ability to explore how products contribute to lifestyle and consumer choices. Understanding how products evolve according to users’ and designers’ needs, beliefs, ethics and values.

How will I be assessed?

The course is examined over three components.

An A-level in Product Design can lead to various pathways, including university degrees in related fields, apprenticeships, and direct employment. It can be a stepping stone to careers in product design, engineering, architecture, and other creative industries.